The Garden

Twelve raised beds that live in your browser and keep growing while you are away. Water them, pull the weeds, pick off the snails, and harvest what ripens. The sky follows your own clock. Leave it too long and things wilt.

How to keep it alive

Water. Soil dries out over several hours, faster in the day than at night, and the dark soil in a bed is its water. When it goes pale the plant stops growing; when it is bone dry the plant starts to suffer. Rain waters everything for you. Lettuce and pumpkins are thirsty; radishes hardly mind.

Health. The green bar under each bed is health. Dry soil, weeds, and snails all wear it down; a well-watered bed with nothing bothering it recovers. Drooping, yellowing leaves mean trouble. At zero the plant dies and has to be dug up, which at least gives you a bag of compost.

Weeds and snails. Weeds turn up in any bed, planted or not, and slow growth. Snails find plants once they are leafy, and they come more often to beds that are weedy or weak. Pull one weed or pick off one snail per click.

Compost. Feeding a plant makes it grow 40% faster for about eighteen hours. You get compost by digging up spent or dead plants, or you can buy it.

Harvest. A ripe plant gets a gold star. Healthier plants sell for more, and radishes, lettuce, sunflowers and pumpkins left in the ground more than ten hours past ripe go over and sell for half. A tomato keeps fruiting every two hours for as long as you keep it going.

Tend. The Tend tool does whatever a bed most needs: harvest, then snails, then weeds, then planting your chosen seed in an empty bed, then water. Keys 1–8 pick tools, the arrow keys move between beds, and Enter uses the tool. The garden is saved in this browser only; the faster paces also make it live faster while you are gone.